This Aug/Sep 05 issue of Innovate focuses on the role of video game technology in current and future educational settings. I’m sure Darren will find it useful. Blog it first 😉
Articles within:
What Would a State of the Art Instructional Video Game Look Like?
by J. P. Gee
Epistemic Games by David Williamson Shaffer
What Can K-12 School Leaders Learn from Video Games and Gaming? by Richard Halverson
simSchool: The Game of Teaching by Melanie Zibit and David Gibson
Changing the Game: What Happens When Video Games Enter the Classroom? by Kurt Squire
Game-Informed Learning: Applying Computer Game Processes to Higher Education by Michael Begg, David Dewhurst, and Hamish Macleod
The Design of Advanced Learning Engines: An Interview with Clark Aldrich by Joel Foreman and Clark Aldrich
Places to Go: Apolyton by Stephen Downes
The Hidden Boot Code of the Xbox
This article is purely for entertainment, read on only if you like some entertainment after lunch/dinner.
Well, if you are proud owner of an Xbox (it’s ok if you are not one, just like me), and you are interested in how manufacturers ‘protect’ their consoles from running non-licensed software, here’s a glimpse on how Microsoft (supposedly) did it.
[source: /.]
Indiana paces school Linux use
Taking a huge step toward its goal of a computer for every high school student, Indiana will introduce 1,600 new desktop computers running Linux-based operating systems and software in its classrooms this fall. The program could be the largest such undertaking involving open-source software ever carried out in U.S. schools.
… …
Indiana officials say using Linux-based systems will enable them to save what could amount to millions of dollars on operating systems and software. If successful, the state’s open-source initiative could serve as a model for other states or districts around the nation to follow.
For the full article, read it on eSchoolNews