20 statements of innovation

replace ~ with “innovation”

  1. ~ requires a rationale
  2. to become real, ~ needs a vocabulary and conceptual framework
  3. ~ is intimately linked to other organisational agendas
  4. ~ requires an organisational system for its expression
  5. ~ and strategy must be closely linked
  6. ~ is an expression of organisational culture
  7. ~ efforts are made visible by appropriate communications
  8. ~ is connected to how you treat your people
  9. ~ can build on pre-existing processes
  10. ~ requires appropriate transformation processes
  11. ~ is enabled by pluralism
  12. ~ is the result of a vibrant ecosystem
  13. ideation instigates ~
  14. ~ thrives on design
  15. ~ needs a place of its own
  16. ~technology enables ~
  17. experience design motivates ~
  18. the practice of ~ involves a disciplined and pragmatic application of new tools
  19. leadership is a decisive factor
  20. ~ requires a comprehensive approach

— adapted from john kao’s innovation manifesto

Reasons an innovation drive might fail

  • failure to distinguish between “getting it” and “getting it done”
  • paying lip service
  • lack of ownership or responsibility
  • lack of relevant metrics
  • fear of failure/risk/ambiguity
  • success (you think you know what your’re doing)
  • perception of innovation as cost vs. investment
  • not being ambitious enough
  • ineffective or incomplete transformation process
  • lack of true support from the top
  • lack of true engagement from rank and file
  • lack of perceived urgency
  • failure to appreciate the time and resources required
  • bureaucracy
  • denial: “we like it the way we have it … let’s just wait and watch … I can understand this without experiencing it … it’s just a Silicon Valley thing, it doesn’t apply here … I’m going to retire soon, don’t have to worry about this stuff…”

— adapted from john kao’s innovation manifesto / perspectives

Second Life

Second Life is a 3-D virtual world entirely built and owned by its residents. Since opening to the public in 2003, it has grown explosively and today is inhabited by over 200,000 people from around the globe. [more]
now the question is, what’s the (future) potential of such development in the internet for education *hmm*
read about second life off will r. ‘s blog post.