if u are/were a game addict since DOS era, chances are you would like to revisit some of these old games. many of these games are now called “abandonware” cos though copyrighted, developers have allowed them to be freely download on the internet; not much monetary returns for hogging the rights perhaps?
to play any DOS game, you will need an emulator. and that has to be DOSBox.
there are 3 ways you could do it:
1. download DOSBox, and do the configurations through the all-too-familiar DOS command prompt
2. download a Windows frontend if u are using a Windoze PC, or
3. download a MacOS frontend if u are using a Mac(Book).
a common question for 2 or 3 is, which frontend is the best? different frontends may have different features, but personally, i have used D-Fend Reloaded for Windoze, and Boxer for MacOS. i like them for their simplicity in terms of interfacing with DOSBox (included in the installer, which not every frontend does), and game installation/configuration.
Bandit King of Ancient China running in Boxer:
and yes, with the frontend, the next step is to google for your favourite games or use the terms DOS abandonware and you could start playing in no time. enjoy 😉
saw this post on smashingmagazine, it’s a stroll down memory lane indeed. those of us who’s still playing games today, you’ll really noticed how far computer games had progressed over the past 20-30years. of the many games that appeared in the post, these are the games that i:
played before on my PC-AT 80286:
Prince of Persia
The Secret of Monkey Island
Loom (special use of sound effects)
Duke Nukem II
Golden Axe (still remembered we used to play these 2-players on a keyboard!)
Wolfenstein 3D (the first game to FPS, following this is Doom, Quake)
Mortal Kombat (dual fighting on a single keyboard)
Warcarft (the Dune II-styled game after Dune II)
Dune II (games that followed this style included Warcraft, C&C, Red Alert, Total annihilation)
Wing Commander (most favourite game, there’s WC, WC2, WC3, WC4 in the whole series)
saw this off /. the “Galatic Arms Race (GAR)“, featuring evolving game content. The spaceship weapon systems, automatically evolves based on player behavior through a specialised version of the NEAT evolutionary algorithm called cgNEAT (content-generating NeuroEvolution of Augmenting Topologies). Check out this video below and take note of the variety of (evolved) weapons (:
how far away can we expect to see an educational game that evolves itself based on our students’ behaviours during gameplay? probably very far *hmm*