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	<title>EduBlog.NET v3 &#187; 03a. Games</title>
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	<description>- a Singaporean teacher&#039;s storeroom</description>
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		<title>angry bird and Chinese Language</title>
		<link>http://edublog.net/wp/2011/05/19/angry-bird-and-chinese-language/</link>
		<comments>http://edublog.net/wp/2011/05/19/angry-bird-and-chinese-language/#comments</comments>
		<pubDate>Thu, 19 May 2011 01:41:11 +0000</pubDate>
		<dc:creator>TYH</dc:creator>
				<category><![CDATA[01b. Ideas n Examples]]></category>
		<category><![CDATA[02. Podcasting/Audioblogging]]></category>
		<category><![CDATA[03a. Games]]></category>
		<category><![CDATA[03h. Web 2.0]]></category>
		<category><![CDATA[14. Language Learning n Literacy]]></category>
		<category><![CDATA[angry birds]]></category>
		<category><![CDATA[chinese language]]></category>

		<guid isPermaLink="false">http://edublog.net/wp/?p=1115</guid>
		<description><![CDATA[<p>have been playing angry birds since gotten <a href="http://www.htc.com/www/product/desire/overview.html">my droid</a> last oct, and am always impressed by the many <a href="http://www.wired.com/wiredscience/2010/10/physics-of-angry-birds/">physics within</a>. chanced upon this post <a href="http://ilearntechnology.com/?p=3970">&#8220;Using Angry Birds to teach math, history and science</a>&#8220;, and i thought why not &#8230;</p>]]></description>
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		<title>retro video/DOS games</title>
		<link>http://edublog.net/wp/2010/10/09/retro-videodos-games/</link>
		<comments>http://edublog.net/wp/2010/10/09/retro-videodos-games/#comments</comments>
		<pubDate>Sat, 09 Oct 2010 13:13:04 +0000</pubDate>
		<dc:creator>TYH</dc:creator>
				<category><![CDATA[06. The chRoNIcles]]></category>
		<category><![CDATA[07. enTeRTAINmeNT]]></category>
		<category><![CDATA[03a. Games]]></category>

		<guid isPermaLink="false">http://edublog.net/wp/?p=997</guid>
		<description><![CDATA[<p>saw <a href="http://www.smashingmagazine.com/2010/10/08/its-retro-video-dos-game-day-take-a-stroll-down-memory-lane/">this post on smashingmagazine</a>, it&#8217;s a stroll down memory lane indeed. those of us who&#8217;s still playing games today, you&#8217;ll really noticed how far computer games had progressed over the past 20-30years. of the many games that appeared &#8230;</p>]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Calories burners, fun guaranteed</title>
		<link>http://edublog.net/wp/2009/10/29/calories-burners-fun-guaranteed/</link>
		<comments>http://edublog.net/wp/2009/10/29/calories-burners-fun-guaranteed/#comments</comments>
		<pubDate>Wed, 28 Oct 2009 23:58:35 +0000</pubDate>
		<dc:creator>TYH</dc:creator>
				<category><![CDATA[03a. Games]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[fun]]></category>

		<guid isPermaLink="false">http://edublog.net/wp/?p=684</guid>
		<description><![CDATA[<p>If you think (and personally I agree) <a href="http://en.wikipedia.org/wiki/Wii">Wii</a> games provides some level of activity that can help to burn some calories, be sure to check out <a href="http://www.xbox.com/en-US/live/projectnatal/">Project Natal for Xbox</a>.</p>
<p>Look at the <a href="http://www.xbox.com/NR/rdonlyres/DA33AEC8-03F0-442C-BA95-257CB5B761F5/0/vidProjectNatalAnnounceHi.asx">Announcement Trailer</a>, and the <a href="http://www.xbox.com/en-US/live/projectnatal/">consumer </a>&#8230;</p>]]></description>
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<enclosure url="http://www.xbox.com/NR/rdonlyres/DA33AEC8-03F0-442C-BA95-257CB5B761F5/0/vidProjectNatalAnnounceHi.asx" length="370" type="video/x-ms-asf" />
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		<title>Self-evolving game, anyone?</title>
		<link>http://edublog.net/wp/2009/07/08/self-evolving-game-anyone/</link>
		<comments>http://edublog.net/wp/2009/07/08/self-evolving-game-anyone/#comments</comments>
		<pubDate>Wed, 08 Jul 2009 15:44:48 +0000</pubDate>
		<dc:creator>TYH</dc:creator>
				<category><![CDATA[03a. Games]]></category>

		<guid isPermaLink="false">http://edublog.net/wp/?p=633</guid>
		<description><![CDATA[<p>saw this off <a href="http://games.slashdot.org/story/09/07/08/1419242/Experimental-Video-Game-Evolves-Its-Own-Content?art_pos=1">/.</a>  the &#8220;<a href="http://gar.eecs.ucf.edu/">Galatic Arms Race (GAR)</a>&#8220;, featuring evolving game content. The spaceship weapon systems, automatically evolves based on player behavior through a specialised version of the NEAT evolutionary algorithm called cgNEAT (content-generating NeuroEvolution of Augmenting &#8230;</p>]]></description>
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